Dev Log #9 New Enemy's (And To-Do List)


Hello everyone,

We’re excited to share a new update on the project. Progress has been good, and the game world is really starting to take shape. Two of our core enemy designs are now integrated into the game and ready to challenge players—though they’re still a work in progress, as animations are still being developed.

Additionally, we’re pleased to announce that the cover art is now finalized. It perfectly reflects the dark and eerie atmosphere we aim to evoke in the game


New Enemy: Spider Brain


This creature is part spider, part exposed brain, and pure nightmare fuel. It moves fast across terrain, then launches itself at the player with brutal precision.

  • Brain pulses in response to player proximity

  • Focused on jump-based attacks that demand quick reactions

  • High mobility, low defense

  • A blend of body horror and fast-paced pressure

Spider Brain is all about keeping you on your toes. It doesn’t give you room to breathe—and that’s exactly the point.

New Enemy: Crawling Eye


This one’s unsettling in a completely different way. A massive, many-legged eye that scurries across walls and floors, making it tough to pin down.

  • Fires a damaging eye beam

  • Moves quickly on any surface

  • Weak spot: the eye (if you can hit it)

Crawling Eye forces players to stay mobile and aim carefully. It's hard to dodge and even harder to hit.

What’s Next

Here’s what’s currently on our radar as we push toward a more complete build:

  • AI Bug Fixing: Enemy pathing and targeting still need refinement.
  • Level Generation Finalization: Structure is in place, now fine tuning layout flow and pacing. 
  • Combat & Player Controls: Improving responsiveness, hitboxes, and feel of movement and attacks
  • Animations: Character and enemy animations are still in progress—this is a big one we’re focused on
  • Sound Effects: Fixing audio bugs and adding more layers of environmental and combat sounds
  • Music: Final mixes are nearly done, bringing in atmospheric tracks and tense combat themes.
  • Visual Polish: Upgrading assets and implementing improved lighting for a more immersive feel.

Thanks so much for reading.

— Puca Studios

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