Dev Log #5 The Beta

A lot has changed since our last devlog. With everyone getting into full swing we managed to add more for the beta than any update so far. To kick things off the programmers Ethan and myself made a lot of changes this time round.
To begin Ethan put in a lot of work creating a space for the player to get a hold of the game and what we really want it to do.
- Finalized room and level generation.
- Created new room prefabs to diversify the place.
- Integrated the combat system into the gameplay scene.
- And created our first boss fight for the game!
The other programmer being myself, managed to make progress and give a look at what our game is really about.
- Introduced 2 new spells to the game, Ice Wall and Rolling Steel Ball.
- created the spell combining system.
- Introduced spell properties to the spells for unique combination effects.
- Bug Fixes.
The team leader Sean took steps in making a more immersive experience by introducing SFX to the game. Making new sounds to really capture the power behind our little wizard.
- Created new sound effects for the spells and player.
- Integrated them into the mane scene.
- Updated the UI.
- Added sound settings to the menu.
- Added more prefabs.
- Created two new traps.
The art side of the team didn't disappoint either, our 3D artist Amelia has been working hard modeling, animating and painting in order to bring to life a brainy brand new creepy crawly that you probably noticed at the top of this post..
Amelia isn't alone however as our 2D artist Andrea has been drawing a lot in order to create an easily readable UI interface for you to look at.
This Beta is just a look at what's to come for Spellbinder introducing far more than any update and giving the players room to explore what they can do with the spells like we set out to do. We're super excited to bring you new features and content in the future and to discuss it all in our next devlog. That's all for now.
Thanks for reading!
Puca Studios.
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SpellBinder
Status | Released |
Authors | Puca Studios2024, Ejobus, genericvillager.exe, Avys11, Amelia130, Mixer-1 |
Genre | Adventure |
Tags | Roguelike |
More posts
- Dev Log #10 v1.0 launch date and informationApr 12, 2025
- Dev Log #9 New Enemy's (And To-Do List)Apr 10, 2025
- Dev Log #8 The Sounds of SpellbinderApr 05, 2025
- Dev Log #7 Level Gen + Level DesignApr 02, 2025
- Dev Log #6 Beta Test Post-MortemMar 30, 2025
- Dev Log #4 User Interface and Game EnvironmentMar 09, 2025
- Dev Log #3 Character DesignFeb 18, 2025
- Dev Log #2 Vertical SliceFeb 09, 2025
- Dev Log #1 The Team and The GameDec 09, 2024
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